Join us in a celebration of the smallest with a dedicated sizecoding demoparty/event, held on the weekend of 11-13th february 2022 on Discord and Twitch
We'll be online streaming with intro competitions in different size categories from the smallest to the even smaller. From our 256 byte graphics and nanogame competitions to bytebeat music competition.
Or what about cool size-coded related seminars to get you started, Bytejam, DJ Sets and many other events?
This is the one event where size does matter! Don't miss it!
- Lovebyte 2022: Bring the love!
Invitation coming december 2021!
512 byte/Bootsector intro competition
Push the limits in our newest size category of 512 bytes, Open to all platforms.
High-end 256 byte intro competition
See what can be done in 256 bytes in DOS, RISC/ARM and other modern platforms.
Fantasy Console/VM 256 byte intro competition
Oldschool 256 byte intro competition
Open to all oldschool platforms like Atari 8/16 bit, ZX Spectrum, Commodore 64, BK-0010, etc.
High-End / Oldschool 128 byte intro competitions
Here is where things start to get interesting in terms of size restrictions, the beloved 128 byte intro competition.
Go all out with an astonishing effect or do something more stylised, the choice is yours!
High-End / Oldschool 64 byte intro competitions
If you really like a challenge, try our seasoned 64 byte intro competition. Surprise us with your skills and show us your best effect!
High-End / Oldschool 32 byte intro competitions
From practice we have learned that this category is where things slowly start to get interesting in terms of single effects
that can be achieved. Can you create a killer effect in just 32 bytes?
Tiny Executable Graphics compo
Create the best looking executable graphics in 256 bytes or less. Open to all platforms.
Nano Game compo
Create a playable game in 256 bytes or less. Open to all platforms.
8 and 16 byte intro showcases
These smallest categories leave no room for error and are about the absolute limit of what can be achieved in terms of
moving imagery. This is why we have decided to organise a showcase instead of a competition for these entries. So
please submit your unreleased works if you'd like to be included in this awesome showcase with all new content!
256 Byte / 512 Pixel Graphics compo
We have not forgotten about all those talented graphics/pixel artists out there. But what can you do when you only have 256 bytes (512 pixels/ 16 colors) from one of our selected palettes (Sweetie 16, Pico-8 , C64, Combi 16) to work with? Pick your dimensions: 32x16, 40x12, 36x14, 22x23, 14x36, 12x40 or 16x32 pixels and surprise us with your best art! You can use any of the above palettes inside the online lospec graphics editor
Bytebeat music compo
Create music with just simple logical formulas in 256 characters or less (bytebeat, infix/postfix, 8-44khz) using
New to the concept of bytebeats? Check out this page for a quick introduction.
For those competing in multiple of the size coding competitions, we will have a special multi-category Byte-athlon event. Where we will determine who is the most skilled across all size categories: 32byte, 64byte, 128byte and 256byte.
* Join the byteathlon by submitting a prod in all categories: 32byte, 64byte, 128byte and 256 byte (oldschool, hi-end/virtual machine).
* You can enter with as many intros as you like. The highest ranked intro per size-category will receive points and will count towards total.
* Points are counted towards a total score depending on competition results (starting at 10 points and decreasing for each author/entry).
* So for between highest ranked entry in the 32,64,128 and 256 byte competitions, a maximum of 40 points can be gained.
* We'll be handing out 2 byte-athlon awards and prize packages.
At the award ceremony the winners of the byteathlon will receive a special byteathlon award
The Nano Awards
More info at a later date
Watch 8 contestants duke it out in a ladder tournament, where each match they are limited in both time and size!
Join our participants as they live-code using the TIC-80 Fantasy Console.
Various seminars about a range of topics related to sizecoding and demoscene.
Demoscene themed Skribbl.io sessions
Play with us in fun multiplayer skribbl.io sessions where you and your fellow sceners can guess what demoscene related words are drawn onto the screen.
Best of tiny intro's Shows
We'll show you the very best tiny intros around for all platforms MS-DOS, Atari, Spectrum and more.
Enjoy fine music sets by artists like Crazy-Q, Goto 80, Ronny, TEO and Lynndrum
And much more...
Morning relaxation, Sizecoding tips and tricks and much much more
Friday, February 11th 2022
To be announced
Saturday, February 12th 2022
To be announced
Sunday, February 13th 2022
To be announced
* Please include a screenshot and video capture of your intro in 1280x720 MP4 format.
* For intros in the 128 byte and 256 byte categories, we will look at the binary filesize (including any headers).
* For intros of 64 bytes or less, we will not count the header size (given that the header is not larger than the intro itself)
* All entries will have a running time of maximum 1 minute, unless specifically requested by the author
* You can enter as many competitions you like, with as many productions as you like.
* Only original and unreleased works are allowed.
* Please include a FILE_ID.DIZ with a description of your prod.
* Obey the code of conduct.
* The organizers' decisions are final. We want to show off all your work to the standard it deserves, but we are doing this in our spare time and things can go wrong. Getting your entries in before the deadline is a good way to ensure that it gets shown!
Competition Specific Rules
* DOS intros can be shown in Dosbox or Freedos, But we would appreciate it if you include a MSDOS/Freedos compatible version as well.
* TIC-80 Entries need to be delivered as a TIC file with of the target size (256b,128b,etc.) or less.
* PICO-8 entries need to be delivered as a P8 file with of the target size (256b,128b,etc.) or less.
* Fantasy Console entries of 64 bytes and below are calculated without mandatory header (4 bytes).
* ZX Spectrum intros need to be delivered as a TAP/SNA file with basic loader as well as a 256 binary file (to be executed from basic).
* Atari 8bit/16bit entries of 64 bytes and below are calculated without mandatory header (6-32 bytes)
* Commodore entries of 64 bytes and below are calculated without mandatory header (3-32 bytes).
* Commodore 64 entries don't require autorun (please supply starting address).
* Bytebeat entries will have a playing time of 30 seconds and will be played using greggman.
* 256 byte graphics need to be delivered as PNG file, using only 16 colors from one of our selected palettes (Sweetie 16, Pico-8 , C64, Combi 16).
* 256 byte graphics can be in any rectangular dimension that fits within 512 pixels. Please mention the selected resolution and palette in the entry description when submitting.
This event is all about sharing the love for small sized demoscene productions. So if this event peeked your interest, but you don't know how to get started, let us help out with a number of starter packs that help to get you off your feet
DOS Sizecoding - Starterpack for Windows
TIC-80 Sizecoding - Starterpack with tools and example code and Starters guide
Commodore 64 Sizecoding - Starters guide
ZX Spectrum sizecoding - Starters guide
Atari 8bit sizecoding - Starters guide
During the event we will have more seminars and tips to help you out, so stay tuned for those!
And don't forget to visit sizecoding.org for more information on all the above platforms and/or join the Sizecoding discord.
Party system will be online early 2022
Contact us on Discord or by mailing to email@example.com to get your votekey for registration. For people in countries where protonmail is blocked you can use firstname.lastname@example.org
Final deadline is the 11th of February 2022, 23.59 (UTC+2)
Contact us at email@example.com or on Discord or on Twitch
Feel free to contact us if you want your promo slide (1280x720 PNG) to be included in our slide rotation segments